Games @ Work

I wanted to refresh my thinking on the Guiding Principles of Game Design @ Work from my earlier post.    The Guiding Principles for Games @ Work were focused on making it easy for collaboration leaders and business users to: 1. Define clear boundaries, shared problem(s) and a community of collaborative business users   2. […]

Persuasive Games

As a follow-up to Jesse Schell's presentation at DICE 2010 where he outlines the potential of persuasive games to alter our behaviors because we know we're being measured (and want the points to level up),  Mathias Crawford offers a different benefit of persuasive games: "…reliance on External Rewards obviates the true potential of persuasive games: […]

Avatars & Game Psychology Reshape Real Life & Behavior

Avatars ( and by extension our virtual identities) and Game mechanics (specifically game psychology) continue to intersect our lives and influence our real-world social, communication and collaboration behaviors at home and at work.      Here are two perspectives that illustrate the point.   First, Jesse Fox at Stanford finds that experiences with avatars, including personalized images […]

Top 5 for 2009

I went back to see what topics were the most active on this blog and seemed to resonate with you and other readers during 2009.       So… here are my "Top 5 Posts for 2009" along with a key theme cloud.   #1 – Guiding Principles of Innovation at Apple If you had […]