As a follow-up to Jesse Schell's presentation at DICE 2010 where he outlines the potential of persuasive games to alter our behaviors because we know we're being measured (and want the points to level up), Mathias Crawford offers a different benefit of persuasive games: "…reliance on External Rewards obviates the true potential of persuasive games: […]
Persuasive Games
Filed Under: Analytics, Context-Aware, Enterprise 2.0, Games, Innovation, Media 2.0, Social Software, Thinking at the Edge Tagged With: Bruce MacVarish, collaboration games, enterprise games, game mechanics, game theory, games, games@work, persuasive games