"The more players participate and interact with WoW's knowledge economy, the more valuable its resources become, and the faster players increase their rate of performance improvement. Said more generally, the more participants–and interactions between those participants–you add to a carefully designed and nurtured environment, the more the rate of performance improvement goes up." — @jhagel […]
Collaboration Curves, Network Effects and Games@Work
Filed Under: Analytics, Attention, Augmented Reality, Context-Aware, Enterprise 2.0, flow, Innovation, Media 2.0, Social Software, Thinking at the Edge, Voice 2.0 Tagged With: Avaya, Avaya Business User, Bruce MacVarish, business user, Business User Engagement, Collaboration Curve, Enterprise Collaboration, enterprise games, games @ work, Information Worker Productivity, John Hagel, UC