Collaboration Curves, Network Effects and Games@Work

"The more players participate and interact with WoW's knowledge economy, the more valuable its resources become, and the faster players increase their rate of performance improvement. 

Said more generally, the more participants–and interactions between those participants–you add to a carefully designed and nurtured environment, the more the rate of performance improvement goes up."  — @jhagel John Hagel, Introducing the Collaboration Curve

(an interesting follow-up to "The Future of Games @ Work" )


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