Frames and the Personal Cloud

Forrester's Frank Gillett recently published a new report on the growth of tablets titled "Tablets will rule the future Personal Computing Landscape" Of specific interest to me was Frank's view on how tablets and a new form of personal computer they call "frames" will interact with the personal cloud. "We predict a new form of […]

How we access the Web

David Beckemeyer has published an insightful comparison of how people access the web today and how it has changed in the last two years.   Check out these two graphics from David.   This is how we accessed the Web in 2010: -97% from desktop, 90% Windows, 3% mobile   This is how we accessed the […]

Personal Media Memory Map

Kristina Loring at Frog Design does a nice job summarizing day 1 of PopTech 2011. What caught my eye was the Personal Media Memory Map developed by the New York Time’s R&D Lab. The app takes your basic personal info and creates a personalized map of media relevant to your lifetime by aggregating and curating articles, pictures, […]

Human Behavior as the start of Social Design

Jenn Webb interviewed Paul Adams in prep for Web 2.0 Expo scheduled for later this month.   The interview is well worth a read. You should also keep an eye out for Paul's forth coming book titled "Social Circles" (I've already pre-ordered).    One of many interesting quotes from Paul's interview includes:  "Our (mobile) phone, or whatever we carry […]

Not all Graphs are the same

Chris Dixon, CEO of Hunch, recently presented at a GoogleTechTalk at the Google New York office. Chris talked about the value of Graphs … as in social, communications, intention, taste graphs … the evolution toward Graph Wars … and strategic choices important to developing graphs.   I was particularly interested in his question: "How are Communication […]

Games @ Work

I wanted to refresh my thinking on the Guiding Principles of Game Design @ Work from my earlier post.    The Guiding Principles for Games @ Work were focused on making it easy for collaboration leaders and business users to: 1. Define clear boundaries, shared problem(s) and a community of collaborative business users   2. […]

Trust Deficits in Social Networks

"Social networks have something of a trust deficit, which will either limit or make “more expensive” its ability to offer new services.  The product teams at social networks have proven their ability to offer compelling services in exchange for personal information, but our research shows that people place a relatively low value on their social […]