Persuasive Games

As a follow-up to Jesse Schell's presentation at DICE 2010 where he outlines the potential of persuasive games to alter our behaviors because we know we're being measured (and want the points to level up),  Mathias Crawford offers a different benefit of persuasive games: "…reliance on External Rewards obviates the true potential of persuasive games: […]

Collaboration Curves, Network Effects and Games@Work

"The more players participate and interact with WoW's knowledge economy, the more valuable its resources become, and the faster players increase their rate of performance improvement.  Said more generally, the more participants–and interactions between those participants–you add to a carefully designed and nurtured environment, the more the rate of performance improvement goes up."  — @jhagel […]